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Full Version: When bruteforcing
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When you bruteforce is it suppose to be MH, or is it bottlenecking because when I use dictionarys it goes H/s
These values are speed so it all depends on the algorithm and the number of hashes.
(04-17-2015, 01:14 AM)mastercracker Wrote: [ -> ]These values are speed so it all depends on the algorithm and the number of hashes.

I have 8 hashes and algorithm is 2711
So you have a salted hash which makes it slower because you have multiple. That means your speed gets divided by how many salts you have. There could also be other reasons it is running slow like not giving it enough work.
(04-17-2015, 03:20 AM)coolbry95 Wrote: [ -> ]So you have a salted hash which makes it slower because you have multiple. That means your speed gets divided by how many salts you have. There could also be other reasons it is running slow like not giving it enough work.

it's got plenty of work lol, 1-0 character uld
True, I forgot to mention workload. You can add some rules to your attack and if the speed increases then it's likely that the workload was not enough to use your GPUs at their full potential (and achieve bigger speed). That said, speed is more or less relevant. If you give more work and it's not targeted, yes your GPUs work more but the attack might finish later than your simpler attack without giving much in terms of cracks.

Edit: My comment is good in general but the suggestion of rules if obviously irrelevant to your bruteforcing.