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    Thread: New hccapx format explained
Post: RE: New hccapx format explained

When converting from .pcap is the converter considering ALL available handshakes (including invalid), or only valid handshakes for output to .hccapx ?
c4p0ne User Contributions 49 179,622 02-08-2017, 06:39 PM
    Thread: New hccapx format explained
Post: RE: New hccapx format explained

rico Wrote: (02-08-2017, 06:45 PM) -- Did atom not already answer that earlier in this thread?! https://hashcat.net/forum/thread-6273-post-33445.html#pid33445 -- Yeah, it was unclear the first time...
c4p0ne User Contributions 49 179,622 02-08-2017, 07:13 PM
  Thumbs Up Thread: New hccapx format explained
Post: RE: New hccapx format explained

Incidentally, I think the latest version of Passcape's software (v4.x) has implemented the "many for price of one" feature into their commercial product...
c4p0ne User Contributions 49 179,622 02-08-2017, 11:37 PM
  Lightbulb Thread: New hccapx format explained
Post: RE: New hccapx format explained

It would be nice to see cap2hccapx be able to handle very large (>1GB) .pcap files. I am getting the message "too many ESSID's" on occasion.
c4p0ne User Contributions 49 179,622 02-09-2017, 01:48 PM
    Thread: New hccapx format explained
Post: RE: New hccapx format explained

Worked.... But for some reason (and this is with the pre-compiled binary, too, not just the one I built) I get 0 handshakes written with 100% of my captures. A good portion of those captures get prope...
c4p0ne User Contributions 49 179,622 02-09-2017, 10:35 PM
    Thread: New hccapx format explained
Post: RE: New hccapx format explained

philsmd Wrote: (02-10-2017, 10:51 AM) -- @c4pOne you should definitely make sure you are using the latest version of hashcat-utils (v1.5 or higher), because as you can read/see here https://github.co...
c4p0ne User Contributions 49 179,622 02-10-2017, 06:42 PM
  Lightbulb Thread: New hccapx format explained
Post: RE: New hccapx format explained

You know what'd be nice? If there were an option to output all handshakes in separate .hccapx files according to their SSID names. E.g. Kropotkin.hccapx (4 hs), Bakunin.hccapx (12 hs), Proudhon.hccapx...
c4p0ne User Contributions 49 179,622 02-11-2017, 10:24 PM
  Information Thread: New hccapx format explained
Post: RE: New hccapx format explained

Also, I have a test AP here whose password is known. cap2hccapx extracts dosens of handshakes from my .cap files off that AP. Yet the known password isn't being cracked. I'm assuming 100% of all of th...
c4p0ne User Contributions 49 179,622 02-16-2017, 08:28 PM
  Information Thread: New hccapx format explained
Post: RE: New hccapx format explained

I get the part about the non-authenticated handshakes. I guess I'm missing something important about how the protocol works which I will have to research on my own, because the MACS indicate that thes...
c4p0ne User Contributions 49 179,622 02-16-2017, 10:06 PM
  Information Thread: New hccapx format explained
Post: RE: New hccapx format explained

TheFool Wrote: (03-09-2017, 07:17 PM) -- abdou99 Wrote: (03-09-2017, 07:10 PM) -- TheFool Wrote: (03-09-2017, 06:50 PM) -- c4p0ne Wrote: (02-16-2017, 08:28 PM) -- Also, I have a test AP here whose...
c4p0ne User Contributions 49 179,622 03-09-2017, 09:48 PM
    Thread: New hccapx format explained
Post: RE: New hccapx format explained

I didn't take any special action. Just reporting my results with the provided ap.cap/ap.hccapx, which are that the .cap contains at least 3 crackable handshakes. I don't know why your .hccapx file is ...
c4p0ne User Contributions 49 179,622 03-10-2017, 02:24 AM
    Thread: oclhashcat 21 speed reduction
Post: oclhashcat 21 speed reduction

I just upgraded from 18 all the way to 21 and i've dropped down to a FRACTION of the speed. Now (with one nvidia 275 and one 260) i can barely do 100m hashes per sec with BOTH cards where with 18 i wa...
c4p0ne Very old oclHashcat Support 6 14,016 06-24-2010, 01:29 PM
    Thread: oclhashcat 21 speed reduction
Post: RE: oclhashcat 21 speed reduction

Welp, just upgraded to the latest bleeding edge nvidia drivers 257.21 (CUDA 3.1.1) and still get about 112m md5 per second. Abysmal compared to 900m+. Perhaps I'm doing something wrong, some new confi...
c4p0ne Very old oclHashcat Support 6 14,016 06-24-2010, 02:31 PM
    Thread: oclhashcat 21 speed reduction
Post: RE: oclhashcat 21 speed reduction

atom Wrote: (06-24-2010, 04:04 PM) -- please paste speed of v0.18 with this command: oclHashcat.exe example.hash -1 ?l?d ?1?1?1?1 ?1?1?1?1 -n 8 and of v0.21 with this command: oclHashcat.exe...
c4p0ne Very old oclHashcat Support 6 14,016 06-28-2010, 08:00 AM
    Thread: oclhashcat 21 speed reduction
Post: RE: oclhashcat 21 speed reduction

Rolf Wrote: (06-28-2010, 09:48 AM) -- Latest OCLHC is optimized to handle up to 0.5M hashes. -- Hmm, it was becoming apparent that the latest version was optimized for lower numbers of hashes. Gues...
c4p0ne Very old oclHashcat Support 6 14,016 06-28-2010, 03:24 PM
    Thread: ERROR: clEnqueueReadBuffer() -5
Post: ERROR: clEnqueueReadBuffer() -5

Simply Upgraded to the Nvidia Beta Drivers (which was probably a shitty move). Drivers: Nvidia 260.63 Beta OS: Win7 x64 MEM: 8G Card 1: Nvidia GTX 470 Card 2: Nvidia GTX 275 Config: OpenCL 1.0...
c4p0ne Very old oclHashcat Support 6 16,077 10-07-2010, 02:50 PM
    Thread: ERROR: clEnqueueReadBuffer() -5
Post: RE: ERROR: clEnqueueReadBuffer() -5

Rolf Wrote: (10-07-2010, 03:26 PM) -- OCLHC will not work with 260.xx beta drivers. It's normal(thanx to NV). -- Just wondering if it is reasonable to think that this will work "on its own" again ...
c4p0ne Very old oclHashcat Support 6 16,077 10-10-2010, 10:32 PM
    Thread: ERROR: clEnqueueReadBuffer() -5
Post: RE: ERROR: clEnqueueReadBuffer() -5

Rolf Wrote: (10-11-2010, 08:59 AM) -- Usually, it worked like that(with each new release of drivers current oclhc worked with them). However, knowing NV, they may make some serious changes(or implem...
c4p0ne Very old oclHashcat Support 6 16,077 10-27-2010, 11:28 AM
    Thread: nVidia 263.06 (beta) drivers confirmed working
Post: nVidia 263.06 (beta) drivers confirmed working

..... with ocl 0.24 of course. :P 1x GTX275 1x GTX470
c4p0ne Very old oclHashcat Support 3 9,321 11-29-2010, 03:17 PM
    Thread: nVidia 263.06 (beta) drivers confirmed working
Post: RE: nVidia 263.06 (beta) drivers confirmed working

Rolf Wrote: (11-29-2010, 04:19 PM) -- Yep, that's the driver that's been floating around. It's generally needed to toy with 3.2 release toolkit/sdk. 'Course, I measured even more performance drop w...
c4p0ne Very old oclHashcat Support 3 9,321 11-30-2010, 01:44 PM