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    Thread: how to Bruteforce wpa/wpa2 in GUI mode
Post: RE: how to Bruteforce wpa/wpa2 in GUI mode

I just had a brain-fart... I wonder if it would be worth it to have the program "jump around" the entire keyspace at pre-defined or "random" intervals... What i mean is a new "feature" where the progr...
c4p0ne Very old oclHashcat-plus Support 10 40,075 02-23-2012, 12:57 PM
    Thread: how to Bruteforce wpa/wpa2 in GUI mode
Post: RE: how to Bruteforce wpa/wpa2 in GUI mode

atom Wrote: (02-23-2012, 05:08 PM) -- omg sl3 techniques -- It was silly of me to think that someone had not already pondered these thoughts, but sl3?? that was kind of a surprise to hear that. Do ...
c4p0ne Very old oclHashcat-plus Support 10 40,075 02-24-2012, 01:17 AM
    Thread: oclHashcat+ v0.03
Post: RE: oclHashcat+ v0.03

Awesommmmmmmmmmmeeeeeeeeeeeeeeee!!!!
c4p0ne Very old oclHashcat-plus Announcements 2 13,389 02-02-2011, 03:15 PM
    Thread: oclHashcat-lite leaked !!!
Post: RE: oclHashcat-lite leaked !!!

The guy who perpetrated this obviously idiotic act is clearly an ignorant half-witted hillbilly wannabe "entrepreneur". A grubby miniature-brained peon at BEST. The proof is in how the moron decided t...
c4p0ne Very old oclHashcat-lite Announcements 21 57,935 03-31-2011, 03:30 PM
    Thread: oclhashcat 21 speed reduction
Post: oclhashcat 21 speed reduction

I just upgraded from 18 all the way to 21 and i've dropped down to a FRACTION of the speed. Now (with one nvidia 275 and one 260) i can barely do 100m hashes per sec with BOTH cards where with 18 i wa...
c4p0ne Very old oclHashcat Support 6 14,019 06-24-2010, 01:29 PM
    Thread: oclhashcat 21 speed reduction
Post: RE: oclhashcat 21 speed reduction

Welp, just upgraded to the latest bleeding edge nvidia drivers 257.21 (CUDA 3.1.1) and still get about 112m md5 per second. Abysmal compared to 900m+. Perhaps I'm doing something wrong, some new confi...
c4p0ne Very old oclHashcat Support 6 14,019 06-24-2010, 02:31 PM
    Thread: oclhashcat 21 speed reduction
Post: RE: oclhashcat 21 speed reduction

atom Wrote: (06-24-2010, 04:04 PM) -- please paste speed of v0.18 with this command: oclHashcat.exe example.hash -1 ?l?d ?1?1?1?1 ?1?1?1?1 -n 8 and of v0.21 with this command: oclHashcat.exe...
c4p0ne Very old oclHashcat Support 6 14,019 06-28-2010, 08:00 AM
    Thread: oclhashcat 21 speed reduction
Post: RE: oclhashcat 21 speed reduction

Rolf Wrote: (06-28-2010, 09:48 AM) -- Latest OCLHC is optimized to handle up to 0.5M hashes. -- Hmm, it was becoming apparent that the latest version was optimized for lower numbers of hashes. Gues...
c4p0ne Very old oclHashcat Support 6 14,019 06-28-2010, 03:24 PM
    Thread: ERROR: clEnqueueReadBuffer() -5
Post: ERROR: clEnqueueReadBuffer() -5

Simply Upgraded to the Nvidia Beta Drivers (which was probably a shitty move). Drivers: Nvidia 260.63 Beta OS: Win7 x64 MEM: 8G Card 1: Nvidia GTX 470 Card 2: Nvidia GTX 275 Config: OpenCL 1.0...
c4p0ne Very old oclHashcat Support 6 16,079 10-07-2010, 02:50 PM
    Thread: ERROR: clEnqueueReadBuffer() -5
Post: RE: ERROR: clEnqueueReadBuffer() -5

Rolf Wrote: (10-07-2010, 03:26 PM) -- OCLHC will not work with 260.xx beta drivers. It's normal(thanx to NV). -- Just wondering if it is reasonable to think that this will work "on its own" again ...
c4p0ne Very old oclHashcat Support 6 16,079 10-10-2010, 10:32 PM
    Thread: ERROR: clEnqueueReadBuffer() -5
Post: RE: ERROR: clEnqueueReadBuffer() -5

Rolf Wrote: (10-11-2010, 08:59 AM) -- Usually, it worked like that(with each new release of drivers current oclhc worked with them). However, knowing NV, they may make some serious changes(or implem...
c4p0ne Very old oclHashcat Support 6 16,079 10-27-2010, 11:28 AM
    Thread: nVidia 263.06 (beta) drivers confirmed working
Post: nVidia 263.06 (beta) drivers confirmed working

..... with ocl 0.24 of course. :P 1x GTX275 1x GTX470
c4p0ne Very old oclHashcat Support 3 9,323 11-29-2010, 03:17 PM
    Thread: nVidia 263.06 (beta) drivers confirmed working
Post: RE: nVidia 263.06 (beta) drivers confirmed working

Rolf Wrote: (11-29-2010, 04:19 PM) -- Yep, that's the driver that's been floating around. It's generally needed to toy with 3.2 release toolkit/sdk. 'Course, I measured even more performance drop w...
c4p0ne Very old oclHashcat Support 3 9,323 11-30-2010, 01:44 PM
  Thumbs Up Thread: Keyspace List for WPA on Default Routers
Post: RE: Keyspace List for WPA on Default Routers

Man this is really convenient, truly. Thank you for this contribution.
c4p0ne User Contributions 182 305,384 12-31-2016, 02:55 AM
    Thread: New hccapx format explained
Post: RE: New hccapx format explained

When loading .cap files into recovery software like Elcomsoft's or Passcape's which were reported by those programs as "Invalid Handshakes", I always wondered why when converting those to hccap, and t...
c4p0ne User Contributions 49 179,646 02-08-2017, 02:57 PM
    Thread: New hccapx format explained
Post: RE: New hccapx format explained

When converting from .pcap is the converter considering ALL available handshakes (including invalid), or only valid handshakes for output to .hccapx ?
c4p0ne User Contributions 49 179,646 02-08-2017, 06:39 PM
    Thread: New hccapx format explained
Post: RE: New hccapx format explained

rico Wrote: (02-08-2017, 06:45 PM) -- Did atom not already answer that earlier in this thread?! https://hashcat.net/forum/thread-6273-post-33445.html#pid33445 -- Yeah, it was unclear the first time...
c4p0ne User Contributions 49 179,646 02-08-2017, 07:13 PM
  Thumbs Up Thread: New hccapx format explained
Post: RE: New hccapx format explained

Incidentally, I think the latest version of Passcape's software (v4.x) has implemented the "many for price of one" feature into their commercial product...
c4p0ne User Contributions 49 179,646 02-08-2017, 11:37 PM
  Lightbulb Thread: New hccapx format explained
Post: RE: New hccapx format explained

It would be nice to see cap2hccapx be able to handle very large (>1GB) .pcap files. I am getting the message "too many ESSID's" on occasion.
c4p0ne User Contributions 49 179,646 02-09-2017, 01:48 PM
    Thread: New hccapx format explained
Post: RE: New hccapx format explained

Worked.... But for some reason (and this is with the pre-compiled binary, too, not just the one I built) I get 0 handshakes written with 100% of my captures. A good portion of those captures get prope...
c4p0ne User Contributions 49 179,646 02-09-2017, 10:35 PM