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Thread: Pluscat vRAM usage study
Post: Pluscat vRAM usage study
Ello there.
I've did something similar for EGB, now it's time to do this for pluscat.
Command line:
Code:
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cudaHashcat-plus64 -m 0 -n 8 -a 6 -r "rules.txt" --markov-hcstat hashcat.hcstat %hashl... |
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Rolf |
Very old oclHashcat-plus Support
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0 |
3,539 |
08-19-2012, 05:18 PM |
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Thread: Stop auto incrementing
Post: RE: Stop auto incrementing
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Rolf |
Very old oclHashcat-plus Support
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12 |
20,477 |
09-05-2012, 10:57 AM |
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Thread: Stop auto incrementing
Post: RE: Stop auto incrementing
Yea, but what if you have 1k+ of masks, each of separate length ?
Max len approach sucks.
Either no default increment(like it was be4) or --no-increment would be the viable solution. |
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Rolf |
Very old oclHashcat-plus Support
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12 |
20,477 |
09-05-2012, 11:32 AM |
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Thread: Stop auto incrementing
Post: RE: Stop auto incrementing
Lebed(a bearded hashcracker from Antichat and IPRO) once published a list of quick and very efficient masks for EGB, and there were like a lot of em.
Well, it was easy to "port" em to pluscat, but the... |
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Rolf |
Very old oclHashcat-plus Support
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12 |
20,477 |
09-05-2012, 03:48 PM |
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Thread: BCrypt + GTX670 = 6 c/s?
Post: RE: BCrypt + GTX670 = 6 c/s?
wflme Wrote: (01-16-2013, 08:53 PM)
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So yet again, I'm royally fucked, am I?
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Kinda.
If you buy several 7970s, you would get 100~150 c/s.
Don't forget, the NV 6xx GPUs are meant for games, not ... |
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Rolf |
Very old oclHashcat-plus Support
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23 |
52,578 |
01-16-2013, 10:11 PM |
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Thread: How to use the cap2hccap64.exe
Post: RE: How to use the cap2hccap64.exe
Cap2hccap still crashes on my Win7 x64 box, but hey, there's plenty of online websites to conver caps to hccaps, like the one hosted here. |
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Rolf |
Very old oclHashcat-plus Support
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2 |
7,042 |
01-18-2013, 09:39 PM |
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Thread: create hash file from cap
Post: RE: create hash file from cap
You want to extract hashes from a cap file?
Cain and Abel may do just that. |
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Rolf |
Very old oclHashcat-plus Support
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9 |
61,173 |
01-18-2013, 09:42 PM |
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Thread: Hashcat 0.12 no responding
Post: RE: Hashcat 0.12 no responding
GRANDMA 8800 GTX!
Brings back sweet memories. |
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Rolf |
Very old oclHashcat-plus Support
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13 |
21,504 |
01-19-2013, 03:19 PM |
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Thread: Hashcat 0.12 no responding
Post: RE: Hashcat 0.12 no responding
No, keep it.
Sell it to a GPGPU museum in a couple of years. |
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Rolf |
Very old oclHashcat-plus Support
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13 |
21,504 |
01-20-2013, 08:04 PM |
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Thread: catalyst 13.1
Post: RE: catalyst 13.1
I remember similar situation with NV.
When they released CUDA 3.2(which required 260.xx), there was a HUGE speed loss, but oclhc was using OpenCL for NV then.
I was using the old version of oclhc and ... |
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Rolf |
Very old oclHashcat-plus Support
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7 |
12,567 |
01-25-2013, 03:04 PM |
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Thread: problem with --runtime
Post: RE: problem with --runtime
Try pressing [s] midway and see if that influences anything. |
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Rolf |
Very old oclHashcat-plus Support
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3 |
6,491 |
02-09-2013, 01:15 PM |
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Thread: ERROR: cuLaunchKernel() 999
Post: RE: ERROR: cuLaunchKernel() 999
Downgrade to 306.97 using this link (https://www.nvidia.com/Download/Find.aspx?lang=en-us) and see if that changes anything. |
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Rolf |
Very old oclHashcat-plus Support
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27 |
48,970 |
02-10-2013, 08:22 AM |
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Thread: ERROR: cuLaunchKernel() 999
Post: RE: ERROR: cuLaunchKernel() 999
corex Wrote: (02-11-2013, 04:07 PM)
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Maybe youre right that my cards architecture is the culprit of that error... =(
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Nope, we made sure it's not that by doing kernel shenanigans.
I'm out of ide... |
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Rolf |
Very old oclHashcat-plus Support
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27 |
48,970 |
02-12-2013, 08:18 AM |
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Thread: ERROR: cuLaunchKernel() 999
Post: RE: ERROR: cuLaunchKernel() 999
Atom has a sm_21 card, but it's working a-ok.
Anyways, only he can help you from here. |
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Rolf |
Very old oclHashcat-plus Support
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27 |
48,970 |
02-12-2013, 02:32 PM |
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Thread: ERROR: cuLaunchKernel() 999
Post: RE: ERROR: cuLaunchKernel() 999
Nah, it has nothing to do with the OS.
I suggested downgrading just because I'm using those drivers.
One last thing.
A fellow coder had some issues with sm_21 lately(that's your card's architec... |
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Rolf |
Very old oclHashcat-plus Support
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27 |
48,970 |
02-11-2013, 09:50 AM |
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Thread: Speed drop after playing game (Crysis3)
Post: RE: Speed drop after playing game (Crysis3)
Like Jeremi said, this is absolutely normal and there is nothing you can do about it, shaders can't be "reserved" to one task only, unlike CPU cores.
"Low resource utilization, you can still watch mov... |
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Rolf |
Very old oclHashcat-plus Support
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20 |
29,275 |
02-25-2013, 03:59 PM |
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Thread: Speed drop after playing game (Crysis3)
Post: RE: Speed drop after playing game (Crysis3)
By "finished playing" do you mean the game actually closed or just minimized?
Also, does the speed rise to around 90k with time, from 65k? |
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Rolf |
Very old oclHashcat-plus Support
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20 |
29,275 |
02-25-2013, 04:12 PM |
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Thread: Speed drop after playing game (Crysis3)
Post: RE: Speed drop after playing game (Crysis3)
Interesting, this could be an AMD issue only, needs more testing.
Provide us with the steps to reproduce this and add as much info as possible, while keeping the order of steps.
And don't forget the e... |
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Rolf |
Very old oclHashcat-plus Support
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20 |
29,275 |
02-25-2013, 04:27 PM |
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Thread: Speed drop after playing game (Crysis3)
Post: RE: Speed drop after playing game (Crysis3)
Quick question: did you try actually starting cracking anew, not restoring(by that I mean NOT using restore file, starting from scratch) ?
Also, what if you're not using dictionaries?
Try some kind of... |
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Rolf |
Very old oclHashcat-plus Support
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20 |
29,275 |
02-25-2013, 05:36 PM |
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Thread: Speed drop after playing game (Crysis3)
Post: RE: Speed drop after playing game (Crysis3)
Can't reproduce for NV cards. |
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Rolf |
Very old oclHashcat-plus Support
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20 |
29,275 |
02-26-2013, 08:57 AM |